RoboGuy
11-08-2007, 03:15 PM
John Sosoka recently gave an interview with Robot Centralwhere he told the them that the Pawn scriptingengine was being used for Pleo. Pawn is a scripting language enginethat allows embedded systems developers to create custom scriptinglanguages for their customers. This saves their customers from the hugelearning curve of having to master the entire platform code baseand libraries, just to add some custom functionality like new animationsand behaviors in the case of Pleo. Of course there are a few hackersthat who would love to do just that, but this opens up Pleo tweaking toa much wider audience. Note, there is no point in "learning Pawn" nowsince Ugobe needs to create the command set and object methods first. Pawn by itself has only a handful of primitives that are common betweenimplementations; the rest is completely dependent on each host platformand the command set provided by the manufacturer. To learn more aboutthe Pleo Developer kit, you can watch this video onPleo World, Ugobe's official user site.
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