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TheDuck
12-20-2005, 12:06 AM
FIRST POST!

Ok, that's out of the way.

Does anybody know of simulation environments for robotics? The projects I have planned need to have their programs "grown" and it would take just short of forever to do this in situ with robots.

Thank you for any suggestions or comments.

Kevin Berry
12-20-2005, 10:42 AM
The folks at Embry Riddle at Daytona Beach are working extensively in this area. Their Engineering Physics dept has quite a suite of software in the area of swarm behaviour, linked modules, etc.

An email to them might be worthwhile.

TheDuck
12-20-2005, 12:23 PM
Thanks, Kevin. I really appreciate it.

Regards,

Doug

TheDuck
12-20-2005, 08:05 PM
Ok, so Embry Riddle DB is HUGE. Can you suggest a person or even department that I might contact?

Again, thank you for any suggestions and your time.

Regards,

Doug

Anonymous
01-03-2006, 05:14 PM
OK the man is Prof. Jack McKisson at the Daytona Campus. If you will email me via my forum profile I will hook you up with his address, plus email you an EXHAUSTIVE writeup on his project.

GoRobotics.net
01-03-2006, 05:19 PM
Have you check out the Player/Stage project on Sourceforge?

http://playerstage.sourceforge.net/

There was at least one team using it at last years AUVSI Underwater Vehicle Competition.

I haven't looked extinsively at it, but they spoke highly of it.

-William

TheDuck
01-05-2006, 02:19 PM
I have now! ;)

Thank you, William. I would like to take the approach used in the book Evolutionary Robotics but needed a simulation environment to 'breed' the control programs.

Seeing the Gumstix with WiFi, suggested in another post (http://www.botmag.com/bulletin/viewtopic.php?t=40), opens up some opportunities for 'swarming' them, too.

Thanks,

Doug

Anonymous
01-05-2006, 03:33 PM
Well, let us know how it goes. Have you seen the GumStix in the LEGO brick?
That's pretty nifty.

http://armyofevilrobots.com/node/378

TheDuck
01-05-2006, 05:20 PM
I have! That's what the referenced post in my post is linked to. Certainly is a nice alternative to the regular brick. Although I'm not so sure I'm that industrious to make the entire thing from scratch. I think I would have just taken my Dremel to some other unfortunate pieces or simply wedged/duck-taped/bubble-gummed that in otherwise. :)

Daveman
04-21-2006, 10:41 PM
There was at least one team using it at last years AUVSI Underwater Vehicle Competition.

Would you happen to know who? All though I guess I could look through their papers...

GoRobotics.net
04-23-2006, 12:39 PM
No, sorry, I don't remember who, exactly.

However, you can view all the team sites here:

http://www.auvsi.org/competitions/2005/05finalstandings.cfm

I know it wasn't MIT, Cornell, Duke, NCSU, of UF. Hope that helps some.
-William

dlb
04-26-2006, 09:17 AM
Simulation and Automated Synthesis for Robotics
http://darwin2k.sourceforge.net/index.php#movies

FE Physics simulation
http://www.design-simulation.com/WM2D/index.php
*IIRC their free demo licenses are restricted but functional

Daveman
05-01-2006, 03:07 PM
No, sorry, I don't remember who, exactly.

Found 'em. It was University of Colorado @ Denver who used Player/Stage. I'll have to talk to them at the 9th annual AUV competition (in the beginning of August) to find out what they thought of it.

dlb
05-10-2006, 09:35 AM
Modulobe is a physical simulation system for constructing virtual creatures.
http://www.modulobe.com/Modulobe.html

* still beta, but functional and easy to use. Most docs are in Japanese.

http://www.modulobe.com/ModulobeJa.files/crawl.gif